Friday, May 29, 2009



As a gamer who absolutely adores the visions and dreams that Dante Alighieri brought to the minds of poets and artists, I am very curious to see what Dante's Inferno brings to this generation's consoles.

Based off the influential poem, The Divine Comedy, Dante's Inferno will put the player in the role of Dante who is traveling through the circles of the Inferno to find his lost love, Beatrice.

Obviously, Visceral Games is taking some liberties with the subject matter. Gone is the robed figure of Dante that we saw in images imagined by Gustav Dore and Michelino. This new vision of Dante is an dressed in gothic armor and armed to the teeth.

Making a video game from such sacred source material is a delicate dance and one that will probably have literary buffs — like myself — grinding their teeth. However, games like Dante's Inferno need to be taken as the purest and most innocent forms of entertainment. Just as God of War distorted Greek mythology, Dante's Inferno is sure to distort Alighieri's mythos.

I'm a sucker for action-packed combat centered around the divine, so I will let the literary differences fall to the wayside.

• Bad ass-looking God of War-type encounters: check.
• Fast paced combat in Aligheri's brilliantly divine vision: check.
• The ability to wield the a scythe which you stole from Death himself: check.

However, if this game doesn't feature Virgil in it at all, then I will damn it to Hell.

The game is currently scheduled to launch in 2010.

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Thursday, May 28, 2009


Download:  [Full Podcast]  [Part 1]  [Part 2]  [Part 3]  [Part 4]

We suffered some major technical glitches during our maiden broadcast of Incoming Pull last night on UltraWorld Radio. Thankfully, everything got sorted out, but we were an hour late on air. So for any of you who tuned in at the scheduled time, please accept our apologies.

These things sometimes happen with LIVE broadcasts and unfortunately no World of Warcraft trinket or Dark Age of Camelot purge ability was there to save us.

It took some time, but we think we have everything sorted out so that it won't happen next time.

This first show was a trial in many ways. First, we wanted to see if we could actually get on-air with a successful broadcast. Second, we wanted to test exactly how much content we would need to fill an hour time slot. And third, we just needed to be thrown into the deep end of the pool and see if we could swim. Apparently, we're marathon swimmers.

Much to our surprise, last night's show lasted for two hours. Needless to say, we will be cutting back on the range of discussions so that we may bring Incoming Pull down to a one hour show.

For those who tuned in and finally were able to catch us on air, I hope we didn't suck too much. It felt good to get this initial broadcast out of the way, so that we can no focus on polishing the show.

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Wednesday, May 27, 2009


Just a little reminder that Incoming Pull will be broadcasting LIVE on Ultraworld Radio tonight (5/27/09) beginning at 10 p.m. EST. The show will feature a wide range of discussions regarding video games, including weekly headlines, opinion pieces, reviews, and probably a bit of tasteless and juvenile humor.

The show is live and will be recorded so that I can post is on this Web site, a la podcast style.

Hope you find the time to tune in.
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Tuesday, May 26, 2009


WTF Japan?

Seriously... wtf?
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Friday, May 22, 2009


The first broadcast of Incoming Pull has a date!

Wednesday, May 27 at 10 p.m. est. will mark the maiden broadcast of Incoming Pull on Ultraworld Radio. The show should last no more than an hour, so if you want to hear some news, discussions and opinions on video games, tune in. Oh, and there will be some VGM (video game music) thrown in there as well.

This is not just some pre-recorded podcast, but a LIVE show over the Internets. We'll try not to make fools of ourselves. be sure to check us out at
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Wednesday, May 20, 2009


There's one thing that separates Batman from most other comic book heroes: he is a part of many great games.

This trend looks to be continued with Batman: Arkham Asylum.

Let's look at what's in store:

• The original voice acting by Kevin Conroy (Bruce Wayne/Batman) and Mark Hamill (Joker),

• Free flow combat,

• Twenty-one classic villains,

• Based on comic book mythos,

• CSI-style forensic puzzles (There was a reason Ra's Al Ghul referred to Batman as "Detective"),

• And the perfect gothic setting of Arkham Asylum.

The game looks superb and I am looking forward to getting my hands on it. The gameplay looks smooth and intuitive, especially the free flow combat.

Due to hit store shelves at the close of summer, look for Batman: Arkham Asylum to offer a setting that Marvel Comics could never come close to. The game will be offered on the Xbox 360, Playstation 3 and Windows PC platforms.

Oh, and did I forget to mention that it has one of my personal favorite villains in it?

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Monday, May 18, 2009


Incoming Pull will be hosting its maiden broadcast on Ultraworld Radio within the next couple of weeks.

This weekly broadcast will be solely centered around video games. News, opinions, interviews, analysis and video game music will all be featured on the show.

As of right now, the show is tentatively scheduled to go live at 10 p.m. est on Wednesdays, so stay tuned to this site for the big announcement on when the maiden broadcast will happen.

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Friday, May 15, 2009


With E3 just around the corner, gamers everywhere are beginning to clamor on about what games they are most excited to see. While my console playing has slowed recently, my hunger for a solid mmo continues. However, that's not to say that I don't have my eye on a few titles that I'd like to see grace home consoles.

Here are the top five games that I am most interested in hearing about:

5. Any next gen Zelda game

The Wii needs a Zelda game. Period.

Sure, there was Twilight Princess, but you would be hard pressed to find someone who didn't acknowledge that it was just a Gamecube port. Twilight Princess offered something that a lot of Nintendo fans were yearning for; an adult lead character.

Gone was the cell shaded Link and annoying wind patterns. Twilight Princess ushered in the Link that many of us had been dreaming of, the adult Link that we first saw in Ocarina of Time. And while the visuals were fantastic, the Wii controls were extremely cumbersome and repetitive.

Twilight Princess was the epitome of gimmicky controls. Shaking the Wii Remote each time Link needed to swing his sword got very tiring. This was not the fencing that players had been dreaming of. Thankfully, No More Heroes helped to redeem the console's ability to provide good fencing mechanics.

While I am a gamer who is ready to see some new and innovative blockbuster franchises come out of the Nintendo camp, I can't help but still want a Zelda title that is custom fitted for the Wii. Nintendo has shown that they know how to get the best out of their hardware (Super Mario Galaxy, Super Smash Bros. and Metroid Prime 3). It's time they show their potential with a next gen Zelda game.

Nintendo has nothing going on right now. The company could easily take E3 with a triple A title announcement such as Zelda. Of course, I wouldn't mind hearing about a Kid Icarus game either.

4. Gears of War 3

It doesn't matter how often I walk around my house with my replica Lancer, pretending to slice my dog in half, nothing seems to quench my thirst for the next Gears of War.

This franchise has teeth (no pun intended). Gears appeals to the hardcore, violent side of all of us. Sure, it's over the top. Sure, it doesn't have a lot of substance. But, damn, it is a lot of fun.

Gears 2 was a step up from the original, not only in gameplay, but the story. Putting Dom's story ahead of the war with the Locust made for a very engaging game. But the story wasn't the only thing that was bigger. Frequent fights with Reavers and Brumaks made Gears 2 bigger, louder and more exciting.

Gears 3 has a lot to live up to. The downside of Gears 2 is that it left just as many plot holes as the first Gears. While I don't think anyone is going to complain about Gears' lack of story, it would still be nice for the third installment to fill in some of the missing gaps. I don't see a Gears 3 announcement coming anytime soon, but that doesn't mean that I can't dream.

3. Bioshock 2

Oh, sweet Rapture.

Bioshock was one hell of an amazing adventure. The underwater dystopia — saturated in 1950s references — made the ambiance of Bioshock unmistakable. The architecture, the music and the characters all made it easy for players to get sucked into the whirlpool that was Bioshock.

Sequels to a game such as this are dangerous. Bioshock's environment is delicate and many players will venture back into Rapture with the same feelings that they had when they first visited it. What the developer needs to do is to make the sequel stand apart. There needs to be enough of Rapture to be familiar, but even more to be different.

While Bioshock encompassed a large part of the underwater city, one can only imagine how much was untouched. But can the developers really top such epic encounters as Dr. Steinman and Cohen? Only time will tell.

No God, No Kings, Only man.

2. Beyond Good & Evil 2

Beyond Good & Evil was a sleeper hit among gamers. This title for the Playstation 2 gave gamers a refreshing look into the action/adventure genre. The game quickly found its way into discount bins, but don't let that fool you into thinking that this is a sub-par game.

Those who got the chance to play it know that Beyond Good & Evil was an amazing tale of intrigue and corporate malfeasance. I am quite excited to have the opportunity to play the role as Jade once again.

If anything, I just want to know how the stunning cliffhanger at the end of the first title is resolved.

Too bad E3 is looking like a bust for more info.

1. The Secret World

No other mmo in development has me foaming at the mouth than Funcom's The Secret World. Please, I know the word "Funcom" is pressuring you to stop reading, but stay with me.

This is not the Age of Conan Funcom that we are all disappointed in. This is Ragnar Tornquist, the genius behind such visions as The Longest Journey and Dreamfall. Tornquist's credibility has been established.

So, now that you are still with me, let's talk about The Secret World.

The mmosphere is diluted with fantasy games, which allows The Secret World to step in and bring a much needed fresh approach to the genre. Surrounded in conspiracy, The Secret World is focused around the occult, rituals, nightmarish creatures and a large conspiracy that the player base may eventually uncover.

Tornquist has been very hush hush about this project, but we do know that it will be more of a sandbox mmo, instead of a themepark game. Players will take the part of modern day people with extraordinary powers, akin to magic. Instead of levels, characters will focus on raising skills in a classless system.

Moder day horror in a sandbox environment, along with massive conspiracies, is enough to separate The Secret World from the rest of the market. Things are still early for the game, but hopefully there will be some announcements at E3.


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Thursday, May 14, 2009


(WARNING: Do not watch if you are not prepared to see the intro to Bioshock 2)

While mmos remain my favorite vice, I have decided to use this blog to explore other facets of the video game industry as well. Up until now, the site has been singularly affixed to mmos — mostly Warhammer Online.

The majority of my coverage will still probably be in the mmosphere, but I wanted to use this platform as a way to explore areas of gaming that this site hasn't touched on.

And what better way to do that than to introduce a big spoiler for Bioshock fans. While the first game was a welcomed kickback to System Shock, Bioshock was undeniably an excellent spiritual successor. Bioshock 2 — as it looks in this trailer — looks to be just as engaging.

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Fallen Earth is on of the upcoming mmos that I have my eye on. I believe it's time for the genre to have a solid post-apocalyptic world to venture into.

Auto Assault failed and a Fallout mmo doesn't seem like it will become a reality, so I am banking on Fallen Earth.

Here is the story of the Fall:

"We know it started in Asia, somewhere in India or Pakistan. A bunch of locals came down with some sort of virus that killed just about everyone who came into contact with it.

Unfortunately, during the early stages, the virus was highly contagious and the infection was all but undetectable, so it spread fast.

The later stages of it caused some sort of muscle contractions that looked like dancing, which reminded someone of a multi-armed Hindu god, and so it got named the Shiva Virus. Despite all the technology and wealth available, people died by the thousands.

Then the nukes started going off. Not sure who started it or how, but within a few days, a good chunk of Southern Asia was irradiated wasteland. A couple of invasions and some more nukes later, and the whole world pretty much got screwed.

The beginning of the Fall is somewhat up for debate, but 2055 is the most common year cited. By the time the virus actually reached North America in 2056, war had broken out on the east coast between the United States Government and the Federal Emergency Management Agency, (which was supported by the United States military).

By most accounts, the Fall was over by 2062, around the time of the death of the last President of the United States. At that point, every human being was locked away in some sealed bunker, an immune carrier of the Shiva Virus, or dead. It’s estimated that less than one out of one-hundred people survived the Fall, and even that sounds generous.

Around here, we had some additional problems, seeing as how a few nukes had hit the region (not sure who sent them) and a lot of the old Rothium kegs that were being used by GlobalTech to generate power were busted.

The way the Techs tell it, the kegs were supposed to use heavy water to provide power; when rainwater got in them, they just spewed radioactive nanites. Few folks have a clue what all that means, but it’s obvious that radiation is still common throughout the region, and it does a good job of keeping people from reaching the outside world.

There’re all sorts of nasty critters and radioactive storms just outside the Province, and they’re a good way to get yourself dead.

For now, we’re stuck in the Grand Canyon Province. It could be worse… somehow…"

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It doesn't matter what I think about Free Realms. Hell, I could think it's the greatest mmo to ever grace the Internet. But one thing is for sure, this T.V. spot is fail.
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Wednesday, May 13, 2009


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Land of the Dead goodness:

• Upgraded keeps now give upgraded rewards.

• Sigil system replacing the tenacious gear grind.

• AoE spells getting nerfed.

• Making City Sieges more RvR and less RvE.

Good things are coming with Patch 1.3. Mythic still needs to increase server stability and lag with large RvR encounters, but it is nice to see the development team making improvements to the core game.

So, while many people are clamoring on about how Mythic needs to stop creating new content and fix the current content, please refer back up to the bullets listed above. Those are major changes to WAR's core gameplay.

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Tuesday, May 12, 2009

Good grief

What an uneventful night.

I am a player who routinely spends at least 25 hours a week playing WAR. I've been doing this since launch. However, the past few weeks I have been logging in less and less due to people in my alliance dropping off the face of the Old World.

On an average, I would surmise that in the past two weeks, I have logged in for an average of only 20 minutes per day.

But last night was going to be different.

I was actually kind of excited to play WAR. The new sigil system, the upcoming Land of the Dead, etc. all got me jonesing for some WAR.

And wouldn't you know, frequent server hiccups left Phoenix Throne whimpering like an infant all evening.

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Thursday, May 7, 2009

Mythic's silence is inexcusable

Mythic may be silencing players on the official forums for speaking against a program that allows cheating, but the independent writers can and should bring the issue out.

Kudos to the boys at WARP for their podcast solely dedicated to this severe issue.

Warbuddy is a private hack that allows players to defy the rules of the game. Here are some of the features of this addon:

- 100% clean, NO adware, NO spyware, NO trojan, NO keylogger and NO virus
- 5 user defined speedhacking settings
- Flying: fly around to explore or escape from mobs
- Self-Rez: releasing your body right at where you're dead
- No Fall Damage: eliminates damage from falling
- Super Leap: allows the player to make a long leap
- SlowFall: reduces falling speed
- Directional Teleport (N,S,W,E up and down)
- Ground: teleport the player back to the ground level
- Suicide: kill yourself instantly
- wpTele: teleport anywhere / add your own waypoints
- 3 Quick Load/Save functions to temporarily save/load your waypoints
- Max Zoom Out: increases the zoom out range
- Anti-AFK: prevents Warhammer from logging you off due to inactivity
- User assignable hotkeys
- AutoUpdate
- Support EU and US clients
- and more features are under development

Mythic has been banning players on the official forums for bringing this issue to the forefront. Instead, they should be out with their PR monkeys stifling this issue, much like their competitors at Blizzard had done with cheaters in their game.

This is intolerable and game breaking, in my opinion.

Paying customers should not have to put up with this. Lag, server crashes and a broken end game aside, silencing people for exposing the truth is inexcusable.

Mythic may be ok with the silence, but we are not.

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Wednesday, May 6, 2009

A diamond in the rough?

While WAR has grown stale, I decided to take a peek at Runes of Magic.

Admittedly, I wasn't expecting much. Free to play mmos routinely turn out to be nothing more than just grind fests with unbalanced PvP. Well, unless you have the cash to pay for the best items to be competitive, that is.

What a pleasant surprise when I booted Runes of Magic.

It's still early for me to write anything substantial on this game, but I am definitely giving it a solid run through. I'll post more after a few more outings.

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