Violence and video games go hand in hand. There's no denying the fact that the two have had a romantic relationship since the hobby's earliest days. But how far is too far? When does art become destructive?Infinity Ward's Call of Duty: Modern Warfare 2, which is soon to be published by Activision, begins the highly-anticipated title by having a scene where the player — through the guise of an undercover agent, can opt to participate with a group of Russian terrorists as they walk into a busy airport and begin shooting everyone in sight.
The information was leaked from a French video.
Needless to say, it may not be for the faint of heart. Here was what Infinity Ward had to say about the topic:
"The scene establishes the depth of evil and the cold bloodiness of a rogue Russian villain and his unit. By establishing that evil, it adds to the urgency of the player's mission to stop them.
Players have the option of skipping over the scene. At the beginning of the game, there are two 'checkpoints' where the player is advised that some people may find an upcoming segment disturbing. These checkpoints can't be disabled."
An option to skip the segment seems appropriate enough. However, the scene's inclusion is backed by this statement by the developers:
"Modern Warfare 2 is a fantasy action game designed for intense, realistic game play that mirrors real life conflicts, much like epic, action movies. It is appropriately rated 18 for violent scenes, which means it is intended for those who are 18 and older."
Now, we get to the place where subtleties do not become us. The devs are clearly stating that this is for a mature audience who can, logically and morally, interactively choose to either pass or take part in a realistic scene that many of us can envision seeing on national news outlets.

But have they gone too far?
Activision responds:
"Infinity Ward's Modern Warfare 2 features a deep and gripping storyline in which players face off against a terrorist threat dedicated to bringing the world to the brink of collapse. The game includes a plot involving a mission carried out by a Russian villain who wants to trigger a global war. In order to defeat him, the player infiltrates his inner circle. The scene is designed to evoke the atrocities of terrorism."
"To evoke the atrocities of terrorism," Activision said.
The company continues:
"At the beginning of the game, players encounter a mandatory "checkpoint" in which they are warned that an upcoming segment may contain disturbing elements and they can choose not to engage in the gameplay that involves this scene. Consistent with its content, the game has been given an “M” for Mature by the Entertainment Software Ratings Board."
Is this too violent, too artistic for something to be in a video game?
Personally, while I find the contents of the video to be hard to watch, I also understand the importance of limiting censorship. What we perceive as something dangerous to our psyche, may not be the case at all. Is this the quintessential mindset of the naive? Perhaps, but art — and video games are as much a piece of art as any creation — has a history of challenging us, of making us uncomfortable.
And isn't it when we are the most uncomfortable, the most at unease when we truly learn? Can these images, instead of damaging us, strengthen our resolve as a culture? Will we learn from the images or continue on a path of desensitization?
This is the hardest part for me. I fight for free speech, such as I should have considering I have been taught and programmed as part of the Fourth Estate. But it's times like these that test my resolve.You see, it's easy to defend the things that support your values, that mirror your moral compass. It's much harder to defend something that is vile and abhorrent to your beliefs.
But resolve we must keep. Just as I have defended the Japanese RapeLay, so will I defend Infinity Ward's decision to give gamers the opportunity to kill innocent American civilians. It's not a subject matter that I'm comfortable with, but it is a subject matter that I am comfortable in defending.
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