
So 50 percent of the classes in Star Wars: The Old Republic are force-related and I couldn't be more displeased. After confirming that the leak was indeed true, Bioware has
announced that the last two unknown classes are the Jedi Consular and Sith Inquisitor. This has all but taken all of the air out of my looking-forward-to-SWTOR balloon.
This is all probably for the best. I was, indeed, guilty of building this game up to unreal expectations.
Here's the run down:
The Galactic Empire will be made up of the Jedi Knight, Jedi Consular, Smuggler and Trooper.
The Sith Empire will be comprised of the Sith Warrior, the Sith Inquisitor, Bounty Hunter and Imperial Agent.
Fifty percent of the playable classes are all lightsaber-twirling, force-wielding characters.
I love Bioware. I think they are the benchmark of the RPG genre right now. What they're trying with SWTOR — a dynamic story that the player actually changes and participates in — is something that the MMORPG genre needs. World of Warcraft has stunted innovation in the genre. It's time for a stronger developer to step up.
But this news of the Consular and Inquisitor is a let down for me.
I wanted to see Bioware stretch the boundaries of their story-driven RPG. I wanted to see classes that weren't just mage and healer with different names.
Why didn't Bioware take a page from West End Studios' pencil & paper RPG? Instead of the same cookie-cutter RPG classes, we could have seen something different, such as the Explorer, Diplomat, Droid and Failed Jedi.
Instead, Bioware has given us the same ol' same ol'. We have the melee fighter on both sides and the ranged fighters on both sides, as well as the rogue.
Sure, it's easy to go with the more familiar MMORPG stereotypes out there, but wouldn't it have been something really special to have a developer place as much emphasis on character archetypes as a game's story?
Does this mean that SWTOR won't be good for the genre? I'm not saying that, but I guess we will have to continue to wait for a developer to completely break down the genre's box.
Paradigm shifts have never been easy to overcome and challenging conventional wisdom is a gamble in a monetary society that so few developers have the sands to do.
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